Gaming Tech

France bans English gaming tech jargon in push to preserve language purity

Words like ‘e-sports’ and’streaming’ must be replaced with acceptable French equivalents by government authorities. On Monday, French officials maintained their centuries-long fight to protect the language’s purity by rewriting the regulations for using English video game lingo. While some idioms have clear translations, such as “pro-gamer” becoming “joueur professionnel,” others, such as “streamer” becoming “joueur-animateur en direct,” appear to be more strained. According to AFP, the video gaming industry is filled with anglicisms that could operate as a “barrier to understanding” for non-gamers, according to the culture ministry, which is involved in the process. The Paris Gare de Lyon is home to a Ouigo train. The Académie Française has condemned the use of English terminology in public discourse. From across the Channel, or more recently the Atlantic, France routinely sends grim warnings about the debasement of its language. The Académie Française, a centuries-old language monitor, warned in February of a “degradation that must not be considered as inevitable.” It emphasised words like SNCF’s “Ouigo” (meaning “we go”), as well as more basic imports like “big data” and “drive-in.” The revisions made on Monday, however, were published in the official journal, making them enforceable for government employees. “Cloud gaming,” which will now be translated as “jeu video en nuage,” and “eSports,” which will now be translated as “jeu video de compétition,” are two of the titles that have been granted official French counterparts. Experts combed video gaming websites and magazines for existing French words, according to the government.

The overarching goal,

According to the ministry, was to make it easier for people to communicate….because you’re joining us today from India, we have a small favour to ask. Since we began publishing 200 years ago, tens of millions of people have put their faith in the Guardian’s fearless journalism, turning to us in times of crisis, uncertainty, solidarity, and hope. More than 1.5 million donors from 180 countries currently keep us financially afloat, allowing us to remain open to everyone while being fiercely independent. The Guardian, unlike many others, has no shareholders and is not owned by a billionaire. Just the drive and desire to create high-impact global reporting that is never influenced by commercial or political interests. This type of reporting is critical for democracy, fairness, and holding the powerful accountable. And we make all of this available for free to anyone who wants to read it. We do this because we believe in equitable access to information. More individuals will be able to keep track of the global events that shape our world, comprehend their impact on people and communities, and be motivated to take meaningful action as a result. Regardless of their ability to pay, millions of people can benefit from free access to high-quality, accurate news. It has never been a better time to join us. Every gift, no matter how small, fuels our journalism and ensures its long-term viability. It only takes a minute to support the Guardian for as little as $1. Please consider donating a certain amount each month if you are able. Thank you very much.

NVIDIA Architecture

NVIDIA Architecture, Board Design, Gaming Technology, and Software for GeForce Ampere On Tuesday, NVIDIA unveiled its GeForce Ampere architecture. The GeForce 3000 Series is the next generation of GeForce RTX gaming graphics cards. The A100 Tensor Core scalar processor was Ampere’s first commercial outing, and while we did get a technical brief on the A100’s processing prowess, the GeForce Ampere is a completely other beast. To begin with, the A100 is a scalar CPU that lacks much of the GPU’s graphics processing equipment. While the GeForce Ampere range includes many of the SIMD advances seen in the A100, it is basically a new piece of silicon since its streaming multiprocessor—the smallest part of the GPU—has graphics-relevant hardware such as RT cores that are not available in the A100. Similarly, the A100 features compute-relevant hardware that GeForce Ampere lacks, such as FP64 cores.

The debut of NVIDIA’s GeForce RTX 20 Series “Turing,” the first consumer GPU series capable of hardware-accelerated real-time raytracing, shocked the consumer graphics business in 2018. Expectations are sky-high for the GeForce RTX 30 Series “Ampere.” The goal of NVIDIA’s Ampere architecture is performance—not just enhanced raw raster performance over the previous generation, but also a considerably improved RTX hardware implementation that incurs lower performance costs while delivering a slew of new features. Because of the large transistor density improvement and iso-power gains over TSMC N12, this is also NVIDIA’s first sub-10 nanometer consumer GPU built on Samsung’s 8 nm process, offering NVIDIA’s engineers a much newer canvas.

NVIDIA believes that their commitment to gamers does not end with the sale of pixel-rendering hardware. Rather, the company aspires to create an all-encompassing solution to improve PC gaming. This includes a slew of free software tools for gamers to better optimise their hardware, stream and record, improve image quality, and address some of the most fundamental issues with modern PCs, such as system latency and storage overhead—issues that should normally be addressed by platform providers like Intel and AMD.

Reference design

NVIDIA’s Founders Edition graphics cards have also redefined “reference design” over the years. Reference-design graphics cards were once regarded to be “baseline” goods that third-party graphics card manufacturers could outperform with considerably greater cooling, product design, and other features. NVIDIA wants its Founders Edition graphics cards to set the standard that custom-design cards seek to match, rather than just a baseline. With GeForce Ampere, the company hopes to do all of this and more, thanks to an innovative new air-cooler architecture that makes better use of the airflow available in most gaming PCs. We’ll go over all the technical specifics in this post by delving into the nuts and bolts of the GeForce RTX 3000 Ampere architecture to make sure you know what next-gen goodies await you. Our performance reviews of the GeForce RTX 3070, RTX 3080, and RTX 3090 graphics cards will be available shortly.